Add all 23 GoF design pattern implementations

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package state;
public class GreenState implements TrafficLightState {
@Override public void onEnter(TrafficLight light) {
System.out.println(" [GREEN] Go. Traffic flows.");
}
@Override public void next(TrafficLight light) {
light.setState(new YellowState());
}
@Override public String getColor() { return "GREEN"; }
}

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package state;
/**
* State Design Pattern — Runnable Demo
* Run: javac state/*.java -d out/state && java -cp out/state state.Main
* Article: https://ankurm.com/state-design-pattern-java/
*/
public class Main {
public static void main(String[] args) {
System.out.println("=== State Design Pattern Demo ===\n");
TrafficLight light = new TrafficLight();
System.out.println("Starting state: " + light.getColor());
System.out.println("\n-- Cycling through states --");
for (int i = 0; i < 6; i++) {
light.next();
}
System.out.println("\n-- Without State pattern: a single class with if/else --");
System.out.println(" Every new state adds to every method's if-else chain.");
System.out.println(" With State: add one new class, touch nothing else.");
System.out.println("\n=== Demo complete ===");
}
}

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# State Design Pattern — Java Example
**Pattern:** Behavioral → State
**Article:** https://ankurm.com/state-design-pattern-java/
## What this example shows
A traffic light with zero if-else state machines. `TrafficLightState` declares what every state must do: handle entry (`onEnter`), handle the transition trigger (`next`), and report its own color. `TrafficLight` is the context — it holds a reference to the current state and delegates every call to it. `RedState`, `GreenState`, and `YellowState` each know only their own entry message and their own next state (Red→Green→Yellow→Red); none of them knows about the full cycle. `Main` creates the light, cycles through six transitions, and prints why this beats a single class full of if-else branches.
## How to run
```bash
javac state/*.java -d out/state
java -cp out/state state.Main
```
Requires Java 25.
## Post Section ↔ File Mapping
| Post Section | File(s) |
|---|---|
| With State: Traffic Light — the State interface | `TrafficLightState.java` |
| With State: Traffic Light — the Context | `TrafficLight.java` |
| With State: Traffic Light — RedState | `RedState.java` |
| With State: Traffic Light — GreenState | `GreenState.java` |
| With State: Traffic Light — YellowState | `YellowState.java` |
| With State: Traffic Light — wiring it together | `Main.java` |
Note: the "Without State: The if-else Machine" snippet (the fragile `TrafficLight` with a `String state` field) is illustrative only — it is not part of this repository's runnable example.
Article: https://ankurm.com/state-design-pattern-java/
All patterns: https://ankurm.com/design-patterns-java/

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package state;
public class RedState implements TrafficLightState {
@Override public void onEnter(TrafficLight light) {
System.out.println(" [RED] Stop. Pedestrians cross.");
}
@Override public void next(TrafficLight light) {
light.setState(new GreenState());
}
@Override public String getColor() { return "RED"; }
}

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package state;
/** Context — holds the current state and delegates behaviour to it */
public class TrafficLight {
private TrafficLightState state;
public TrafficLight() {
setState(new RedState());
}
public void setState(TrafficLightState newState) {
this.state = newState;
state.onEnter(this);
}
public void next() {
state.next(this);
}
public String getColor() { return state.getColor(); }
}

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package state;
/** State interface — each concrete state handles events differently */
public interface TrafficLightState {
void onEnter(TrafficLight light);
void next(TrafficLight light);
String getColor();
}

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package state;
public class YellowState implements TrafficLightState {
@Override public void onEnter(TrafficLight light) {
System.out.println(" [YELLOW] Slow down. Prepare to stop.");
}
@Override public void next(TrafficLight light) {
light.setState(new RedState());
}
@Override public String getColor() { return "YELLOW"; }
}