# State Design Pattern — Java Example **Pattern:** Behavioral → State **Article:** https://ankurm.com/state-design-pattern-java/ ## What this example shows A traffic light with zero if-else state machines. `TrafficLightState` declares what every state must do: handle entry (`onEnter`), handle the transition trigger (`next`), and report its own color. `TrafficLight` is the context — it holds a reference to the current state and delegates every call to it. `RedState`, `GreenState`, and `YellowState` each know only their own entry message and their own next state (Red→Green→Yellow→Red); none of them knows about the full cycle. `Main` creates the light, cycles through six transitions, and prints why this beats a single class full of if-else branches. ## How to run ```bash javac state/*.java -d out/state java -cp out/state state.Main ``` Requires Java 25. ## Post Section ↔ File Mapping | Post Section | File(s) | |---|---| | With State: Traffic Light — the State interface | `TrafficLightState.java` | | With State: Traffic Light — the Context | `TrafficLight.java` | | With State: Traffic Light — RedState | `RedState.java` | | With State: Traffic Light — GreenState | `GreenState.java` | | With State: Traffic Light — YellowState | `YellowState.java` | | With State: Traffic Light — wiring it together | `Main.java` | Note: the "Without State: The if-else Machine" snippet (the fragile `TrafficLight` with a `String state` field) is illustrative only — it is not part of this repository's runnable example. Article: https://ankurm.com/state-design-pattern-java/ All patterns: https://ankurm.com/design-patterns-java/