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design-patterns/03-behavioral/state/README.md

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State Design Pattern — Java Example

Pattern: Behavioral → State Article: https://ankurm.com/state-design-pattern-java/

What this example shows

A traffic light with zero if-else state machines. TrafficLightState declares what every state must do: handle entry (onEnter), handle the transition trigger (next), and report its own color. TrafficLight is the context — it holds a reference to the current state and delegates every call to it. RedState, GreenState, and YellowState each know only their own entry message and their own next state (Red→Green→Yellow→Red); none of them knows about the full cycle. Main creates the light, cycles through six transitions, and prints why this beats a single class full of if-else branches.

How to run

javac state/*.java -d out/state
java -cp out/state state.Main

Requires Java 25.

Post Section ↔ File Mapping

Post Section File(s)
With State: Traffic Light — the State interface TrafficLightState.java
With State: Traffic Light — the Context TrafficLight.java
With State: Traffic Light — RedState RedState.java
With State: Traffic Light — GreenState GreenState.java
With State: Traffic Light — YellowState YellowState.java
With State: Traffic Light — wiring it together Main.java

Note: the "Without State: The if-else Machine" snippet (the fragile TrafficLight with a String state field) is illustrative only — it is not part of this repository's runnable example.

Article: https://ankurm.com/state-design-pattern-java/ All patterns: https://ankurm.com/design-patterns-java/