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State Design Pattern in Java: Complete Guide with Examples

The State pattern lets an object change its behaviour when its internal state changes — as if the object changed its class. Eliminate sprawling if-else state machines. Complete Java guide: traffic light example, state-driven transitions, how State differs from Strategy, vending machine walkthrough, and when to use enums vs State objects.

Observer Design Pattern in Java: Complete Guide with Examples

The Observer pattern defines a one-to-many dependency: when one object changes state, all dependents are notified automatically. Complete Java guide: stock price alert system, dynamic subscribe/unsubscribe, push vs pull notification models, java.util.Observable pitfalls, PropertyChangeListener, reactive extensions, and thread-safety considerations.

Memento Design Pattern in Java: Complete Guide with Examples

The Memento pattern captures an object's internal state in a snapshot and restores it later — without violating encapsulation. Complete Java guide: text editor undo with multi-field state, the Originator/Memento/Caretaker triad, how to keep mementos opaque, serialization as Memento, and bounded undo history management.

Mediator Design Pattern in Java: Complete Guide with Examples

The Mediator pattern replaces a web of N² direct object references with N connections through a central coordinator. Complete Java guide: chat room example, O(N²) vs O(N) dependency analysis, MVC as a Mediator, Spring's ApplicationEventPublisher, and how Mediator differs from Observer and Facade.

Iterator Design Pattern in Java: Complete Guide with Examples

The Iterator pattern provides a uniform way to traverse a collection without exposing its internal structure. Complete Java guide: custom BookShelf iterator, filtered decade iterator, how Java's for-each loop works under the hood, Iterable vs Iterator, and when to write a custom iterator vs using Streams.

Command Design Pattern in Java: Complete Guide with Examples

The Command pattern turns a request into a standalone object — enabling undo/redo, queuing, logging, and scheduling of operations. Complete Java guide: text editor with full undo history, the Invoker/Command/Receiver triad, macro commands, JDK usage (Runnable, Callable, CompletableFuture), and when it's worth the extra classes.

Chain of Responsibility Design Pattern in Java: Complete Guide

Chain of Responsibility passes a request along a chain of handlers until one handles it — decoupling sender from receiver. Complete Java guide: support ticket escalation example, fluent chain building, comparison with if-else chains, JDK usage (Servlet filters, logging), and when to use it vs a simple switch.

Proxy Design Pattern in Java: Complete Guide with Examples

The Proxy pattern places a surrogate in front of an object — intercepting calls to add lazy loading, access control, logging, or remote delegation without touching the real object. Complete Java guide: virtual proxy, logging proxy, proxy chaining, dynamic proxy with java.lang.reflect.Proxy, Spring AOP connection, and when each proxy type is the right fit.

Flyweight Design Pattern in Java: Complete Guide with Examples

The Flyweight pattern reduces memory usage by sharing common state between many fine-grained objects instead of duplicating it. 1,000 trees of 3 species need 3 shared objects, not 1,000. Complete Java guide: intrinsic vs extrinsic state, flyweight factory, forest rendering example, JDK usage (String pool, Integer cache), and when the overhead is worth it.

Facade Design Pattern in Java: Complete Guide with Examples

The Facade pattern provides a simple, unified interface to a complex subsystem — so callers get one method instead of orchestrating six classes themselves. Complete Java guide: video conversion example, when Facade is right vs when it's an anti-pattern, JDK examples (SLF4J, JDBC, javax.mail), and how to keep the subsystem accessible for power users.